Stor uppdatering till Counter-Strike fixar subtick-problem

Spelet ska nu kännas mer responsivt.

Under natten till idag kom en ny uppdatering till Counter-Strike. Denna uppdatering är väldigt stor och har redan blivit hyllad. Framförallt så är det flera problem med subtick som nu har åtgärdats. Tracers och muzzle flash registreras nu i nästa bild istället för nästa tick.

Nu kan man dessutom köa med fyra personer igen. Men om en solospelare hamnar med en fyrstack så kan inte de fyra personerna kicka honom. Även inkonsekventa hopp som många har påpekat ska nu ha fixats.

GAMEPLAY

  • The visual and audio feedback from sub-tick input—such as movement acceleration and muzzle flashes—will now always render on the next frame

  • Random numbers used for shooting spread are now synchronized between clients and servers by default. This makes tracers and decals match their server-authoritative trajectories more closely. Note: Spread has been synchronized on Valve official servers since 10/14

  • Fixed a bug where pressing a movement key immediately after jumping resulted in an inconsistent jump height

MATCHMAKING

  • Parties of four are now able to queue for Premier mode

  • Added vote-kick immunity for solo players who get matched on the same team with a party of four players

  • Adjusted the algorithm for re-establishing CS Rating after a period of inactivity in Premier mode

AUDIO

  • Reduced the maximum audible distance of grenade bounce sounds

  • Improved occlusion filter quality

  • Addressed issue where sometimes headshot dink sounds playing as feedback for the attacker could be mistaken for incoming damage

  • Lowered volume of sound for headshot damage with no armor from a victims perspective to bring it inline with volume of other headshot sounds

  • Changed jump land sounds to have the same maximum audible distance as footstep sounds

  • Changed volume falloff curve of jump landing sounds to better convey distance

  • Improved molotov extinguish effects to sound better when multiple are playing at once

  • Brought back spark sound feedback when bomb defuse is cut short due to player spinning

  • Fixed issue where at very close proximity, a victims death groan could be mistaken as coming from the attacker
    Fixed a case where unsilenced m4a1-s did not have any distant gunfire sounds

MAPS
Mirage:

  • Fixed clipping on bench in palace

  • Lowered the height of box on A site to match CS:GO

EFFECTS

  • Improved performance of blood effects at close range

  • Improved bomb light visibility from back of bomb

  • Reduced muzzle flash during quickswitch from scoped rifles

  • Reduced the strength of the kill streak HUD effect after five kills

CSTV

  • Added setting "tv_record_immediate" to control when CSTV demo file will start recording content. If the setting is enabled then content will start at the moment when tv_record is executed on the server. If the setting is disabled then content will start recording from tv_delay earlier

  • CSTV demos can now be recorded without delayed CSTV spectating enabled. Requires setting "tv_record_immediate 1" and executing "tv_record" at the moment when recording should start

MISC

  • Adjusted wear values of some stickers to better match CS:GO

  • Fixed a bug with workshop tools that would prevent light_environment from baking static shadows in some circumstances

  • Improved quality of 'Performance' HDR rendering mode

  • Enabling the upload of workshop maps for Wingman mode

Läs även

#1(Med 0 svar)
9 november 2023 kl 17:01
zoon
detta var nödvändigt!
#2(Med 0 svar)
11 november 2023 kl 01:55
Jakob
Känns inte som att hoppen registrerar som de ska. Alltid en liten chans att crouch-jump-höjderna är lite 50/50 ifall det ska lyckas eller inte. Som att alla vassa kanter har en pixelbred surfkant som man kan fastna på fortfarande.
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