Stor CS-uppdatering inatt – här är alla patch notes

En otroligt stor uppdatering kom till CS2 inatt.

Under natten till idag kom det en riktigt stor uppdatering till Counter-Strike 2. I uppdateringen ser vi bland annat en ändring till chatten. Nu när du kastar en granat har den en egen färg som visas i chatten. Det är även tydligare om du skriver till dina lagkamrater eller i all-chat.

Valve fortsätter även att ändra den feedbacken från sub-tick så det du ser och hör är det som händer på servern. Hur det ser ut när du droppar vapen har även ändrats.

GAMEPLAY

  • More sub-tick visual and audio feedback improvements

  • Reduced sniper scope bob animation magnitude and frequency

  • Fixed a bug causing duck to be slower when the Duck Mode was set to Toggle

  • Fixed a case where grenade throws weren't registering on the server

  • Thrown grenades no longer prematurely detonate if thrown while intersecting a teammate

  • Players can no longer mitigate fall damage by defusing the bomb

  • Adjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward

  • When a network interruption is detected by official game servers, the affected match will be cancelled

  • Added unique sounds for running and jumping on metal railings and poles

ANIMATION

  • Fixed a bug that occurred when interrupting the CZ75a deploy with inspect

  • Fixed the inspect and other animations for the Shadow Daggers

  • Fixed a 'broken wrist' animation with the Survival Knife

  • Adjusted the Mac10 first person animation to include strap and bolt movement

  • Fixed AWP and SSG firing animation/inspect behavior while zoomed in

  • Fixed a case where the Deagle slide would fail to reset on round restart

  • The Revolver barrel now incrementally rotates for each shot

  • Fixed some animation issues with weapons placed in community maps

  • Fixed cases where the C4 light would not blink when held or holstered by players

  • Fixed some cases where the player's shadow would show an incorrect pose

MISC

  • Fixed a bug where bot_knives_only didn't work for T's

  • Fixed some visual issues with demo playback

  • Improved performance of screen particle effects

  • Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice

  • Text from blocked players will no longer be visible in the premier pregame chat

  • Players frozen by half-time gamerules are now immune to certain damage types

  • Decals now evict the lowermost decal if enough decals overlap in a single location

  • Player visibility fog adjustment no longer applies to dead ragdolls

  • Smoke particles no longer stick to dead ragdolls

  • Fixed self/team burn damage getting recorded as enemy damage

UI

  • Revised some common chat strings

  • Added convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index

  • Added a warning message for AMD and Nvidia graphics users with out-of-date drivers

  • "Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct

  • Added time to weekly rollover to the reduced XP message in the player profile tooltip

  • Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected

  • Fixed round-delayed stats not updating at match end

  • Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score

  • Fixed case where text during defuse would get cut off

  • Added direction indicators to players in the square radar

  • Fixed case where kill icon would not display in the post-round damage info panel

  • Fixed bad string in the commend dialog panel

  • Fixed case where round stats in the Watch Menu would be assigned to the wrong side

WORKSHOP

  • Fixed custom sound events files in workshop maps

  • Added some material settings for water refraction/caustics

  • Workshop maps can now be tagged as supporting Wingman mode

  • Linux clients can now run workshop maps without requiring -insecure

  • Added trigger_hostage_reset trigger and logic_eventlistener entities

  • Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces

  • Fixed health getting clipped when it exceeds 3 digits

MAPS
Overpass:

  • Fixed various cases where level mesh was disappearing occasionally

  • Various visual updates and fixes to models and materials

  • Straightened out some collision that was pushing players off of walls or corners

  • Turned off the collision of some light fixtures that were pushing players off of walls

  • Added a metal plate to swat van to hide player feet, adjusted clipping around van

  • Fixed some small holes in the world

  • Fixed some texture mapping seams

  • Added player clipping on some floor grates to smooth player movement

  • Fixed some issues with the collision and surface property of fire extinguishers

  • Added and adjusted some grenade clipping

  • Adjusted some clipping on boxes and cable stacks in connector
    Ancient:

  • More player and grenade clips adjustments

  • Closed various holes and cracks in the world
    Mirage:

  • Fixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
    Office:

  • Fixed player getting stuck on large crate in garage

  • General grenade clip polish

  • Vending machine break sequence now only happens once to avoid strobing lights

  • Removed collision from pipes and cctv cameras at ct spawn garage

  • Added grenade clips to doors at stairwell

  • Fixed hole in door frame at t-spawn

  • Fixed texture errors on ceiling at conference room

  • Fixed some lighting errors on low settings

  • Fixed weapons getting stuck behind crates at back way

  • Fixed lighting artifacts in front courtyard

  • Fixed bad boost onto electrical boxes in garage
    Anubis:

  • Fixed z-fighting on stairs in connector

  • Improved ground at bombsite A so that it has more accurate footstep sounds

  • Fixed gap in world around b-site planting area

  • Fixed z-fighting a backdrop temple near t-spawn

  • Fixed missing collision at connector that would allow grenades to fall through world

  • Fixed hole in world at street that allowed players to see through to canal

  • Fixed vis issue on street looking back to t-spawn

  • Fixed UV stretching in connector

  • Sealed up holes in building rooftops for entire level to prevent grenades getting stuck in void

  • Fixed holes in lower tunnel

  • Fixed hole in canal
    Inferno:

  • Moved bucket on scaffolding on bombsite B that could be mistaken for player during combat

  • Closed hole to prevent grenades from falling through the map on bombsite A

  • More player clip adjustments

  • Fixed various micro gaps
    Nuke:

  • Minor clipping fixes on rooftops and hut

  • Better caustics in pool at B site

  • Fixed vis issue in garage looking towards hell
    Vertigo:

  • Fixed some light fixtures showing backfaces

  • Fixed some light fixtures being misaligned

  • Fixed missing vent pieces in Tunnels

  • Attempt to fix players clipping through wood boards by stairwell at bombsite b

  • Fixed bad clip above door at elevator

  • Fixed flashbang inconsistency with metal gratings at scaffolding

  • Fixed missing collision on horizontal tower beams at b-site

  • Added grenade clips around bombsite b to prevent smokes getting caught in bad spaces

  • Cleaned up geo and did a grenade clip pass around scaffold to make grenades work better

  • Added grenade clip to b platform

  • Fixed disconnected girders at mid

  • Moved stack of drywall at back door>b for better movement/cover

  • Improved clipping at side

  • Jobsite injury signs are more responsive

Läs även

#1(Med 0 svar)
17 november 2023 kl 11:00
CelahiR
Fattar inte mycket eftersom att jag inte spelar knappt själv. Men förbättringar i mängder är alltid bra!
#2(Med 0 svar)
17 november 2023 kl 12:20
madjestyy
Keep it coming!
#3(Med 0 svar)
17 november 2023 kl 13:45
Guru
Väldigt kul att se att de fortsätter slänga ut så mycket uppdateringar. Hoppas de även lägger lite krut på anti-cheat!
#4(Med 0 svar)
17 november 2023 kl 14:31
FEJKI
Dom ligger inte på latsidan i Seattle iallafall!
#5(Med 0 svar)
17 november 2023 kl 21:16
AFFE
Bra att de jobbar hårt på spelet!
#6(Med 0 svar)
17 november 2023 kl 21:25
Jakob
Rapporterade in för ca 1 vecka en av sakerna som nu fixades. Lite löjligt nöjd att det nämndes :-)
Du måste vara inloggad för att kommentera.