Superuppdatering till CS2: Ny kniv, mindre peeker's advantage, ny låda och mycket mer

Här är allt du behöver veta om den nya uppdateringen.

Inatt kom den kanske största uppdateringen till Counter-Strike 2 sedan spelet släpptes. I uppdateringen kommer nytt innehåll men även stora förbättringar till själva spelet. Här är allt det nya:

Gameplay

Det som många troligen ser som viktigast är förändringarna till hur själva spelet fungerar och här har det hänt mycket. Peeker's advantage ska nu vara mindre vid flera tillfällen. Detta är något som många sagt varit starkare i CS2 till skillnad från CS:GO.

I köpmenyn finns det nu en knapp för att sälja tillbaka allt du har köpt under en runda. Det går nu att stänga av dina egna tracers från ditt vapen, flera justeringar till sub-tick har gjorts och kollisioner mellan spelare ska nu vara mindre "skakiga".

Det har även skett stora förändringar till elpistolen Zeus. Dels går den nu att använda mer än en gång, det tar 30 sekunder att ladda den. Samtidigt finns det nu skins till vapnet och det går att sätta klistermärken på det. Flera kartor har också fått flera buggfixar.

Det första nya Zeus-skinet

Skins, skins och skins

Inte nog med att du nu kan ha skins till Zeus så har det kommit en ny vapenlåda som går under namnet The Kilowatt Case. Alla skins går att se här. 17 nya skins finns i lådan som alla kommer från communityn.

I denna låda hittas också den helt nya kniven Kukri Knife. De olika skinvarienterna som går att få på kniven är de originella tolv, till exempel Fade och Crimson Web.

Vi ser nu också en stor förändring till stickers. Tidigare har stickers haft fyra stycken förvalda platser på vapen. Nu kan du placera ett klistermärke mycket friare och det går dessutom att placera fem stickers på alla vapen istället för fyra. Det har även kommit en ny sticker capsule. Exempel på hur du kan placera stickers finns här.

Den nya kniven

Arms Race är tillbaka!

Ett riktigt klassiskt game mode i Counter-Strike-serien är gungame. I CS:GO kom det nya namnet Arms Race. Det älskade spelläget försvann dock när CS2 kom ut men gör nu sin comeback.

Gamemodet går ut på att få två kills med varje vapen och att vara först med att göra detta. Du kan också hoppa förbi ett vapen om du knivar eller dödar någon med Zeus. Kartorna som går att spela är Arms Race och Shoots.

Patch notes:

Fakta

ARMS RACE

  • Added Arms Race to available game modes

  • Added maps "Baggage" and "Shoots"

WEAPON FINISHES

  • Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special item
    Various bug fixes and tweaks

STICKERS

  • The Ambush Sticker Capsule is now available for purchase

  • Added support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weapons

  • All weapons now support up to five stickers

  • Added a zoom feature during sticker placement to allow for higher precision sticker application
    Various bug fixes and tweaks

MUSIC KITS

  • The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions

ZEUS

  • Made Zeus reusable in all game modes, after a 30 second recharge delay

  • Added support for applying stickers and name tags to the Zeus

  • Adjusted the Zeus first person model position

  • Added Zeus kill icon to kill cards and post round damage report

SMOKE

  • Smokes now cast shadows

  • Smoke rendering and animation have been improved

GAMEPLAY

  • Added a "Refund All" button to the buy menu

  • Added a setting to disable first person bullet tracers

  • Silencers can now always be reattached regardless of whether detaching them is enabled or not

  • Player pings are no longer blocked by invisible geometry

  • Various adjustments to sub-tick shooting

  • Fixed several cases where players could silently drop down vertical surfaces

  • Improved smoothness of sliding along surfaces

  • Fixed an issue where collisions between players were jittery

  • To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman

SOUND

  • Added the option to select an audio input device for VOIP from the audio settings menu

  • Added the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudness

  • Added the option to listen to your own microphone from the audio settings menu to hear how you sound

  • Replaced the M249 fire sound effect

  • Replaced the Zeus charging, charge not available, and charge ready states sound effects

  • Further reduced occlusion effects

  • Minor mix adjustments

  • Fixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player

NETWORKING

  • Reduced peeker's advantage in many cases

  • The amount of peeker's advantage in the steady state is reduced by 16ms

  • Also reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depth

  • Added cl_ticktiming console command that prints a report breaking down the various sources of latency

  • Added an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency

UI

  • Added support for separate main menu and item inspect background map settings

  • Added "Baggage" and "Warehouse" as options for the main menu and item inspect background maps

  • In-game team-only chat will now be prefixed with the team (e.g., "T" or "CT")

  • Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeks

  • Agents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settings
    Added more accolades to end-of-match

MISC

  • Adjusted the range of CS Ratings allowed to party together in Premier matchmaking

  • Fixed a case where high-DPI mice would result in jittery mouse movement

  • Added Minor improvements to animations during demo playback

  • Disabled rich presence update when running Steam Client in tournament mode

MAPS

INFERNO

  • Fixed various gaps and adjusted grenade collision to make grenade bounces more predictable

  • Adjusted texture blending to improve player visibility

ANCIENT

  • Adjusted grenade collision on bombsite B ground to make grenade bounces more predictable

ANUBIS

  • Fixed holes in world at Lower Tunnel

  • Fixed collision on all pillars so players can no longer pixel boost

  • Fixed collision so utility does not fall out of world on top of structure at T Start

  • Fixed missing collision on steps at Street which would allow dropped weapons to fall out of world

  • Improved vis at CT spawn

  • Fixed invisible boost ledge at Bombsite B

  • Fixed various gaps in the world

  • Fixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of world

  • Fixed missing collision at Fountain that allowed weapons/bomb to fall out of world

  • Fixed some doors not generating bullet decals

  • Fixed vis issue at Street

OVERPASS

  • Fixed some collision that was causing unpredictable player movement

MIRAGE

  • Added collision to prevent bomb becoming unreachable

  • Adjusted some collision to prevent a ledge/pixel walk

  • Fixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wall

  • Removed a clip brush from Apartments to improve flash lineups

NUKE

  • Built some collision to prevent bomb from getting stuck behind barrels

  • Fixed some disappearing mesh

  • Fixed dynamic shadow clipping on characters at Vending

  • Improved clipping in vents

  • Fixed bombsite water to have better reflections on low settings

  • Fixed vis issue at t-spawn

  • Fixed collision on ramp in Bombsite B

  • Fixed holes in world

VERTIGO

  • Fixed holes in world and other minor geometry bugs

ITALY

  • Adjusted some collision to prevent players getting stuck in apartment

OFFICE

  • Fixed a case where players could jump on a wall

  • Fixed a case where players could get stuck if they crouched

Läs även

#1(Med 0 svar)
7 februari 2024 kl 03:02
Axelious
Naaaajs
#2(Med 0 svar)
7 februari 2024 kl 06:27
CelahiR
Det här ser ju väldigt bra ut! :D
#3(Med 0 svar)
7 februari 2024 kl 07:19
Darcuz
Mäktigt!
#4(Med 0 svar)
7 februari 2024 kl 09:47
FEJKI
Snart comeback
#5(Med 0 svar)
7 februari 2024 kl 10:59
ozean
Det här är bra grejer.
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