![](https://img-cdn.hltv.org/gallerypicture/HyHZpWqmHLBgN9PP5jxMKD.jpg?ixlib=java-2.1.0&w=1200&s=e02ce2149a3357166f4c7e4a376cf4a8)
Nytt bob-kommando och net_graph i ny uppdatering
Under natten till idag kom det en ny uppdatering till Counter-Strike 2. Sedan spelet kom så finns det vissa grejer många spelare har önskat efter. En stor grej är cl_bob som varit helt borta från spelet.
Har vi fått detta nu? Nej. Men något liknande. cl_usenewbob är det nya kommandot. Det ser inte ut som tidigare cl_bob men det är i alla fall stor skillnad om du har det igång eller inte. Kommandot är igång från start.
I nattens uppdatering kom också ett nytt sätt att se din fps på. Tidigare i CS2 har man kunnat skriva cq_netgraph. Detta ersätts nu med cl_hud_telemetry_serverrecvmargin_graph_show. Detta visar din fps på ett mycket mer behagligt sätt.
Något som inte nämdes i uppdateringen är en ändring till vapen med ett sikte. När du siktar in så har det någon typ av fisheye-liknande effekt. I uppdateringen ska de även ha gjort flera optimeringar för att spelet ska prestera bättre.
Patch notes
ANIMATION
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Fix for animations when climbing ladders
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Fix for menu agents wielding tasers
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Fix for Kukri knife hold animation during team intro sequence
SPECTATING
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spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
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spec_player and spec_goto now works in CSTV and demo playback
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tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
GAMEPLAY
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In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
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In Deathmatch, getting a second Zeus kill in the same life will earn double points
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mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
LOGGING
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Start of warmup and end of warmup will now produce a log message in the game server log
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Reported damage no longer has a rounding error when reported in the game server log
MISC
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Improved viewmodel animation smoothness when client framerates get low or unstable
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Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
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Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
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Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
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Fix for sometimes failing to connect to a local practice server without Steam connectivity
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Fixed a bug with Skill Group animation at the end of competitive matches
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Fixed sniper scope performance hitch and adjusted visual treatment.
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Various performance improvements
MAPS
Vertigo:
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Fixed grenade clipping around AC unit at B-site
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Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
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Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
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Improved collision of sliding door meshes at Ramp
Anubis:
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Added and removed a ladder near boost spot by T spawn
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Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
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Clipping improvements
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Fixed some disappearing mesh
Läs även
![](https://img-cdn.hltv.org/gallerypicture/U06ZE9an5_Zd-zMO90QSvE.jpg?ixlib=java-2.1.0&w=1200&s=d780d2c7544678c1228d6966cf775aea)
![](https://img-cdn.hltv.org/gallerypicture/LQRPuB5TAwfC-OmmPmYGzD.jpg?ixlib=java-2.1.0&w=1200&s=cd9f8cfbed85b8aa3992a989829d9f5e)